定制活动
来源:手游作者:手游2024-12-24 20:08:14
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| 1、玩家单日每充值2000,即可定制(坐骑/法相/背饰)任选其一。单日每充值3000元,即可定制对应(角色化身/灵兽)任选其一 |
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| 2、定制属性规则 |
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| 属性强度需合理规划 属性方案可提过1-多种供玩家参考 (玩家只参与外观 道具名定制 不参与属性修改) |
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专属定制活动 |
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活动一:专属定制(仅计算折扣后真实充值) |
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活动时间:永久 |
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活动规则:充值领取相应奖励 |
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活动内容: |
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1、玩家单日每充值2000,即可定制(坐骑/法相/背饰)任选其一。单日每充值3000元,即可定制对应(角色化身/灵兽)任选其一 |
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2、定制属性规则 |
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(坐骑类) |
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方案一: | (上阵属性) |
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方案二: | (上阵属性) |
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方案三: | (上阵属性) |
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方案四: | (上阵属性)任选一 |
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强化战斗属性加成 |
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最终增伤加成 |
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最终减伤加成 |
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(强化or无视)类战斗属性加成 |
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强化战斗抗性加成 |
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(激活属性) |
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(激活属性) |
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(激活属性)任选一 |
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无视战斗属性加成 |
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最终增伤加成 |
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最终减伤加成 |
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强化or无视类战斗属性加成 |
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无视战斗抗性加成 |
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(激活属性) |
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全战斗属性加成 |
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(背饰) |
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方案一: | (激活属性) |
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方案二: | (激活属性) |
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方案三: | (激活属性) |
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方案四: | (激活属性) |
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技能类型-玩家选择属性类型,研发调整数值 |
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最终增伤加成 |
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最终减伤加成 |
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(强化or无视)类战斗属性加成 |
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任意一战斗属性加成 |
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1.开场时增加属性(暴击,闪避,连击,反击,吸血,击晕等;或抗性) |
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列举:闪避+500% |
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2.开场时对目标赋予禁止治疗 |
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3.额外复活一次(可与神通和神灵复活技能叠加) |
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4.开场增加自身生命值的护盾/每回合恢复血量20%(选一) |
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(角色) |
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方案一: | (激活属性) |
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方案二: | (激活属性) |
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方案三: | (激活属性) |
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技能类(选一): |
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强化战斗属性 |
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强化战斗属性 |
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生命固定值 |
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暴击系列 | 灵兽系列 |
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强化战斗抗性 |
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强化战斗抗性 |
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攻击固定值 |
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闪避系列 | 吸血系列 |
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基础属性加成 |
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基础属性加成 |
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防御固定值 |
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击晕系列 |
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最终增伤 |
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无视战斗属性 |
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最终增伤 |
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连击系列 |
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最终减伤 |
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无视战斗抗性 |
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最终减伤 |
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反击系列 |
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(灵兽) |
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回合数: | 技能类(选一): |
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技能效果: |
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血脉技能加属性(选一): |
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每回合出手 |
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游戏内现有4只传说宠物 |
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格挡 | 破甲 | 增伤 | 减伤 |
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每2回合出手 |
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强度*150% |
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暴击 | 抗暴 | 攻击百分比 | 生命百分比 |
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每3回合出手 |
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闪避 | 抗闪避 | 攻击固定值 | 生命固定值 |
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每4回合出手 |
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击晕 | 抗击晕 | 反击系列 |
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(法相) |
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方案一: | (激活属性) |
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方案二: | (激活属性) |
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方案三: | (激活属性) |
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方案四: | (激活属性) |
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最终增伤加成 |
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最终减伤加成 |
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(强化or无视)类战斗属性加成 |
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任意一战斗属性加成 |
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列举:闪避+500% |
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4、申请后14个工作日内邮件发放,节假日顺延,外观确定后将无法更改。 |
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申请方式:需要联系人工客服申请 |
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1、玩家可提供想要的坐骑,背饰和法相参考图,我们会根据相应参考图制作对应的需求 |
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2、名字可以自定义(五字以内,禁止出现违规词汇,包括辱骂,涉及政治等) |
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3、制作周期视玩家需求而定。注:不是玩家来定制作周期 |
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